Any opinions on this matter would be very welcome. Which is too bad since Purity seem to do a great job with the weather and lighting. The Nights are somewhere between PureWeather's 2. Yeah, I wish that Purity did not include the changes to water, waterfalls, and rocks and such things I wish it just stuck to lighting and weather. The fact that it includes those other changes decreases its ability to be compatible with very customized mod selections.
I haven't spent too much time examining the Purity mod yet, but do you think that some of those features water, waterfall changes, rocks, etc could be easy to strip out without suffering from strange visual repercussions from doing so? Much of those parts of the mod come from Pure Waters. So I would start looking at Pure Water's last update and work from there.
Many of those things can simply be overwritten by other mods. OK, so I have been doing some testing and comparing. Here's what I've done so far and what I recommend so far :. TES5Edit: edit Purity. I am hesitant to touch the Solsteim Woldspace edits due to the fact that they seem to have intentionally removed a region label that may be important for Purity's weather or lighting edits done in those areas of the game, plus in my load order those edits didn't seem to affect any other mods.
MO : extract Purity. Delete Purity. I know there are more. The reason being that Purity's rocks in general look better. How do they look better? Just walk down from Helgen to just above the first waterfall on the way to Riverwood and look at that rock face - compare to STEP 's. Look at a wet rock - compare to STEP 's. Do I need to say more? I dunno, but maybe? You need to be a member in order to leave a comment. Sign up for a new account in our community.
It's easy! Already have an account? Sign in here. By using this site, you agree to our Terms of Use. Search In. Recommended Posts. Neovalen Posted April 28, Share this post Link to post Share on other sites.
MosAnted 8. TirigonX Posted April 29, Shadriss Posted April 30, Posted April 30, edited. TechAngel85 Posted May 8, edited. Posted May 10, edited. I am thinking of 1 of 2 options maybe a third too : 1. Edited May 10, by oqhansoloqo. Posted May 10, I am hesitant to touch the Solsteim Woldspace edits due to the fact that they seem to have intentionally removed a region label that may be important for Purity's weather or lighting edits done in those areas of the game, plus in my load order those edits didn't seem to affect any other mods MO : extract Purity.
Please let me know what you figure out. Create an account or sign in to comment You need to be a member in order to leave a comment Create an account Sign up for a new account in our community.
Register a new account. Sign in Already have an account? Sign In Now. Sign in to follow this Followers 4. Go To Topic Listing. Similar Content. However, it doesn't seem to hurt to have this installed either way. It would better to simply include it for those that do have the issue. Helgen Reborn by Mike Hancho.
Get the full version game with a direct PC setup crack! Might get back too it eventually Skyrim have a tendancy to draw me back whenever the gaming market is slow. I'm not picky about these things. Files and requierments Two main files Download only one of these. After the death of Kodlak Whitemane, Vilkas is looking for revenge. He wants to go after the Silver Hand for the attack on Jorrvaskr and the further affront of stealing the fragments of Wuuthrad.
With no questions asked, Vilkas will then act as your follower all the way to the Silver Hand hide-out at Driftshade Refuge, a small fort southeast of Dawnstar. Upon arrival at the fort, dispose of the two Silver Hand members outside: a guard at the entrance and an archer on the roof, then head inside.
Not surprisingly, Driftshade Refuge is crawling with hostile Silver Hand members, so take advantage of your follower and kill the opposition one by one. In the two-leveled room with many boxes on the floor, make sure to search for An Explorer's Guide to Skyrim which will add a few map markers for later exploration. It is located on a bookshelf beneath an elk head mounted on the wall. The tunnel north of the room contains a locked door, so unlock it and wipe out yet another Silver Hand.
In the next room, a set of spears blocks the entrance but the corresponding lever is easily located right next to the spears. Proceed forward and enter Driftshade Cellar.
After the first turn, make sure to loot the hidden treasure chest, then follow the path and make use of the Spike Wall trap to dispose of yet another enemy.
Ignore the locked cell with the dead werewolf, activate the trap again and run to the area behind it for another treasure chest. Hit the pullbar on the wall to get back out, and head forward to another room with two enemies and, hidden on a shelf, the Light Armor skill book The Rear Guard. The cellar now turns into a snowy cave, and the next room is in two levels, with a Silver Hand sniper on the ledge above.
Kill him and examine the cages, one of them holds a living werewolf, who will attack you if you pick the lock, the other one contains a dead horse.
After passing through a torture chamber, the next large chamber contains more enemies, an apothecary's satchel, a coin purse, and two potions on a bookshelf behind the fireplace. Take the only available path, leading back to an initially inaccessible part of Driftshade Refuge. The first chamber contains the three remaining members of the Silver Hand, the One-handed skill book , Morning Star, v1 , the Block skill book Warrior , a treasure chest with considerable loot and finally, the stolen Fragments of Wuuthrad.
Use the door to the south for an easy escape route, then return to Jorrvaskr. As soon as you arrive, Vilkas will inform you that you should meet up at the Skyforge and pay your respects to the deceased, but now avenged, Whitemane. This will end the quest and start the next one, Glory of the Dead. When you speak to either Farkas or Vilkas about work, the response may be a bit out of the ordinary.
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