Avp2 pc download






















An expansion pack titled Aliens versus Predator 2: Primal Hunt was released in The story-driven plot weaves together the fates of all three races, while the action is as heart-stopping as the blockbuster films on which it is based. Choose to play as Alien, Predator, or Marine as you use your physical prowess, killer instincts, or superior firepower to stay alive. Like the previous title, you can play as either an Alien, Predator or Colonial Marine but this time, the stories in each campaign overlap.

As a Xenomorph, you escape from the facility, causing massive damage and letting other Xenomorphs loose. Colonial Marines are sent to the planet six weeks later to investigate what happened. The gameplay is very similar to the previous game. Each character has different weapons and abilities. The Colonial Marine wear armour and can use the an image intensifier, flashlight, and flares to see in dark areas. The Predator can use various weapons like wrist blades, shoulder cannon, speargun and disc weapons.

You can cloak to become invisible and can switch between 4 different vision modes: Normal, Thermal, Infrared and Electromagnetic. You can recharge your energy level using a special device that you carry. When you play as an Alien, you can traverse the entire environment on walls and ceilings and can use your claws, tail and jaws to attack enemies. You have a secondary vision mode to see into dark areas and humans and Predators give off special pheromones which are highlighted on screen.

Aliens Versus Predator 2 has a few different multiplayer modes that can be played online or via a local area network connection. You can choose one between Aliens, Predator, Marines or Corporates and each team has unique advantages and disadvantages. There are six different multiplayer modes:. Aliens versus Predator 2 was developed by Monolith Studios who went onto to develop the F.

Fox sought out a new developer with the right kind of technology to develop AvP2. When the project started, Monolith researched the films, the books and graphic novels. Oh yeah and bladder control. The single most terrifying game ever and I were once again to be reunited, entwined in a frenzied bond of blown off limbs and melted skin I usually have to pay a kind lady from Kings Cross for that sort of thing , screams of child-like fear and an endless barrage of shouted expletives as dead bodies swim in a vat of blood.

Yes it was all looking so promising when I was told what to expect from AvP2's first expansion pack, Primal Hunt. So just where did it all go so horribly wrong? Well, let's start at the beginning, which apparently, is a very good place to start. Just like before, you get to play through three campaigns, human, Predator, and in a very slight twist, Predalien. Each of these contains three missions, which in an attempt to emulate AvP2, interlock to form one overall picture.

However, try as it might to copy the best elements of its bigger sister, Primal Hunt fails in almost every way. The loser! Having played as the so-called good guy in AvP2 a heroic looking marine with an American accent and a jaw you could forge metal on , here you play an apparently evil Corporate soldier called Dunya, with a Russian accent and breasts like a pair of giant traffic cones. At least that's what they look like in the shower-scene intro thanks to the Lithtech engine's slightly suspect character rendenng.

Still, could come in handy if she wants to reserve a parking space for her APC. Eh-hem, right, where wasI? Oh yes, while showering, you're called away mid-lather to go and find the aliencontrolling artefact in some ancient underground ruins, leaving your boyfriend Dimitri cupping his balls in frustration in anticipation of your return. Tragically, the Corporate missions are about as subtle as a kick in the furry spheres.

Within a minute of the first mission, you're swamped by legions of aliens. No suspense. The Predator campaign is very different, with missions best described as Thiel with dismemberment. In true hunter style, you must track your prey mseen, before parting them from their skulls.

With the ability to leap huge distances, you can lump from tree to tree like a deadlocked Tarzan and while this is somewhat fiddly at first, you'll soon find yourself prancing about like a homicidal ballet dancer.

The Predator's weaponry and gadgetry is also pretty impressive stuff. Weapons include a sniper gun, spear and wrist blades, not forgetting the shoulder-mounted laser. Your mask lets you view the world in several different ways, including thermal imaging which is perfect for night-time raids, and a zoom option which is ideal for pre-planning ambushes.

It takes some practice, but certain weapons need different view modes to lock on targets, but this does make the action very true to the films. You also have to be careful, as weapons which lock on cause you to de-cloak before you can fire them. The cloaking device helps you move unseen obviously , but drains your limited power supply quickly, while a medipack lets you inject mom energy into your green-blood-smattered body. In fact, most of these toys drain your power source, so it's just as well you can regenerate, but you are left prone for a few seconds.

However, seeing as your healing powers are based on how much energy you have, it's sometimes all too easy to just keep powering yourself up and boosting your healtti if you can find a secluded enough hiding place, although if you find yourself surrounded, there's no avoiding a kicking.

If you're spotted or heard by a patrolling guard, he'll either voice his concern or actively start looking for you. But he won't stop there. He'll keep on searching until either he finds you, or until you pummel his skull into a carbon pulp. He'll follow you through water and track you by the plants you inadvertently brush as you move. However, it's a shame you don't leave trails ot blood, as this really would have been the clincher, and guards are occasionally prone to standing around like mannequins until they're triggered by your presence.

Now it may come as a surprise to you, but the Alien campaign is actually a bit of a laugh. Sounds a bit strange, right? Ripping open people's ribs, causing the mass-slaughter of innocent security guards, ha ha ha. Yes well done, that sounds totally hilarious, Martin.

Rut just bear with me here. In a stroke of near-genius, you get to experience several angles of an Alien's life, starting off as a face-hugger, moving on to being a chest-burster, then a fully fledged Alien. And the execution is not only tense but, at times, incredibly amusing.

Take the chest-burster mission, where you have to find and feed off small mammals to help you grow. Your only form of attack is an ineffectual ankle bite, which means sticking to the shadows, while you scavenge for food inside a complex guarded by hordes of paranoid security guards. As your eyes are inside your mouth, it's impossible not to break down in a child-like hysteria and giggle maniacally as you chase desperately retreating guards around the complex and watch your teeth snap shut while being baked by flame throwers.

Again, the AI is generally superb when it comes to hunting you down. Hide between some obligatory crates and they'll crouch down and find you. Run away and lose them in the shadows and they'll keep searching, muttering out loud that they should have put in for a transfer months ago. The authenticity of NPC actions, reactions and terrified babblings, as well as the conversations they hold to further the plotline not only here, but in the other two campaigns as well , once again add a superb sense of authenticity to the proceedings.

In the Alien missions, you actually feel as though these people are scared. And it's all because of you. It's a complete reversal of the fear you experience as a marine. Now you're the one who can hide, walk on walls and hang off ceilings, although at first wallwalking is almost impossible to do with any effectiveness as you'll be totally disorientated.

However, master it, and you'll be almost invincible. Other offensive options include tail, and claw attacks, and a pounce option which literally tears hapless humans to mince. But once it's sometimes a tad too easy to regenerate, by simply devouring dead bodies. And on one further negative note, the Alien missions are more limited when compared to the other two, and it's a shame you don't really get to work as part of a team of drones.

You're sort of a vigilante Alien hero, really. But that's not to say these missions aren't highly playable. The more observant among you should have noticed a certain enthusiasm running through this review.

And you'd be spot on. But there's still one thing I know you all want to know. Is it better than? Could it be? Surely not. For those of you who have no idea what I'm on about, I'll explain. About three years ago. What strikes me as incredible is that for years no developer learnt from that masterpiece of game programming. Never tried to better it or if they did it was so pathetic none of us noticed. Got absolutely annihilated. To say we're rusty is an understatement. Quote from: dallevalle on Apr 26, , PM.

Thanks for posting!!! Quote from: x-M-x on Feb 19, , PM.



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